20, building the future. One platform at a time.
Developing ventures like Seshlinkr and investiQuest, while designing and engineering digital products like PennyPerch. Passionate about technology, innovation that real-world problems.
Product Work.
Seshlinkr (Founder & Software Engineer)
(February 2025 to Present)
React Native, Firebase (Authentication, Firestore, Cloud Functions), AWS
Seshlinkr is a hyper-local 'social reality' app for people who want to connect in real life, not through endless feeds or algorithms. Features like 'Seshers' let you discover and join spontaneous events such as study sessions, pick-up games or casual meet-ups, bringing your social life into the moment, meanwhile, 'Linkmates' ensure your connections are trusted and meaningful. The app also features the 'Pulse', which shows what's genuinely happening nearby, not what an AI thinks you should see. Seshlinkr is about real people, real plans and real experiences, your social life lived.
PennyPerch (Software Engineer & Product Designer)
(September 2025 to May 2026)
React Native, Firebase (Authentication, Cloud Firestore), OpenAI API
PennyPerch is a client-led university fintech project, comprising of a student savings and expenses app. I led both the design and development of the product, creating the visual identity and building the app, with a focus on trust, clarity, and scalability for a student audience.
investiQuest (iQ) - Apple Swift Student Challenge 2027 Submission
(Upcoming)
SwiftUI, SpriteKit, ARKit, Core Data, Affinity
investiQuest is a gamified financial literacy app for ages 9 to 15 that teaches real-world investing through story-driven gameplay. Players complete match-3 challenges that simulate market behaviour, where each move shapes a virtual investment portfolio. Through structured scenarios and quests, users make decisions and track portfolio growth over time.
Branding & Visual Design.
KentHackIt (Lead Developer & Graphic Designer)
(May 2026)
HTML5, CSS3, Affinity, IONOS (Hosting)
KentHackIt is the University of Kent's official annual hackathon, organised by members of the Computer Science Society committee and first held in Spring 2026. I led the branding and visual direction, designing a cohesive event identity, whilst also contributing to the design and development of the website.